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September 14th, 2019

Blacksmithing and Tailoring balance

Announcements, News, weaponry, changes, trading, powered-up skills, new stuff, professions 

After removing the professions and the huge changes we made for this new season of the server these two skills were a bit unbalanced. We want to match them so both of them have their utility now and in the future. So here are some changes in the required skill[...]

November 18th, 2015

New balance on races and weapons

News, changes, upgrades, new stuff, professions, PvP, races, server 

This time we’re bringing a brand new balance for the main weapon types and the races. It will be easy to understand but hard to take advantage of. Sword wins spear, spear wins mace and mace wins sword. When hitting in close combat range with a weapon strong agains the[...]

October 10th, 2015

Changes in Blacksmithing and Elf Race

Minor Changes, weaponry, changes, trading, professions, races 

Today we are bringing some small but important changes on Blacksmithing and the Elf race. From now on every armor crafted by a professional Blacksmith will have a +1 bonus on the armor given (magical). Also, all the ore armors will need around a 20% more ingots to be crafted.[...]

June 22nd, 2015

New features for PvP

Minor Changes, Events, News, changes, guilds, trading, upgrades, new stuff, professions, PvP, server 

We’ve made some important changes in PvP. For a start, we’ve changed the system of guild PvP of the Red Moongate for a faction system where we will have 3 factions and each player will be able to choose one to defend it. The Red Moongate daily and weekly prizes[...]

Working
March 26th, 2015

Working for the future

Announcements, Minor Changes, News, weaponry, changes, houses, guilds, donation, trading, buildings, events, powered-up skills, ethereal jewels, dungeons, upgrades, monsters, new stuff, professions, PvP, races 

This time I’m bringing a long list of features. Most of them had a high support in the forum: – Added a new monster: the Night Stalker, with a medium-low level and a fixed place in the world. – In the Clash of Swords you’ll also get a Necromancy Book[...]

Storm Dragon
March 3rd, 2015

Suggestions made true

Minor Changes, Events, News, changes, trading, events, powered-up skills, upgrades, monsters, new stuff, professions, PvP, races 

This time we’re releasing a long list of new features, most of them from suggestions from the forum. – The fail percentage with Necromancy spells has been decreased. – From now on the Ninth Circle spells will only use mana if they are finally casted. – Tailors will now be[...]

Body System
November 26th, 2014

Great Update

Announcements, Minor Changes, News, weaponry, changes, trading, powered-up skills, upgrades, new stuff, professions, PvP, races, server 

Today we’re announcing a great update that we hope you will enjoy so much. There are news of all the flavours, featuring the return of the old body system, but renewed and adapted to today server’s needs, and a big update on bows and crossbows so they are usefull both[...]

June 23rd, 2014

Small improvements in races and tailors

Minor Changes, News, changes, upgrades, professions, races 

We want to continue improving the race variety so we have made a small difference between Dwarves and Duergards. Dwarves will be just like now, but Duergars, one of the less representative races, won’t be able to use the Dwarf’s Pickaxe and will now have a new race item: the[...]

Ophidian Lair
June 12th, 2014

Spring News

Minor Changes, News, changes, trading, upgrades, monsters, new stuff, professions 

With the end of the spring we bring you these new features we’ve been working in for the last few weeks: – New Mini-Challenge in the Ophidian Lair, in Wastelands. With this new challenge we keep improving our variety in PvN challenges. This one is though for players who’ve been[...]

Predators
April 13th, 2014

PvM Novelties

Minor Changes, News, changes, monsters, new stuff, professions, races 

We’ve implemented some small changes in PvM to continue with the improvements made in the last weeks: – We’ve undone the change in the Eternal Wanderer which made it to take some minutes to respawn after dying. This wasn’t the better way to focus the problem, as it was meant[...]

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