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Events

Sunday 03/11/24:

Hour Event Rules
19:30 CTF Without magicWithout potions and bandages
22:30 CW w/o magic Without magicWith potions and bandages

Current Time: 01:18 AM

Why WoD?

We have been active for more than 22 years. We would like you to try our Free to Play Medieval MMORPG. Our experience and hard work is our best presentation chart. We could tell you a lot of things about, according to many, the best Ultima Online server, but the most important reason to start playing with us are our players and, as a tribute for his years of loyalty, they are who you should read first >here<

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Ping Ping from Brazil 160-200ms

more information


Do you want to start to play right now? Click on How to Play in World of Dread.

Thinking in playing again? It's time

Combat skills and stats (Strength / Dexterity / Intelligence) start at their maximum. You don't have to spend time before playing! If you've been a while thinking about playing again there's no moment better than this one.

World of Dread is a totally customized Ultima Online server. Here you will live new experiences, meet new people around the world and enjoy with a Medieval MMORPG which is constantly updated to bring you all the possible action and fun.

Aren't you decided yet? We offer a high-end dedicated server, professional Staff, constant updates and a whole bunch of fun. Once you have tried it you won't want to leave!

Visit our UO Blog to find out the latest features and changes

Blacksmithing and Tailoring balance
After removing the professions and the huge changes we made for this new season of the server these two skills were a bit unbalanced. We want to match them so both of them have their utility now and in the future. So here are some changes in the required skill for different armors. The Mining skill has also been changed to match the Blacksmithing changes. Most of these changes will be noticeable only once Power Scrolls are obtained by the players. But pay attention: there are some surprises!

Changes in Mining:
Titanium ore now requires 90 instead of 100.
Elven ore now requires 95 instead of 100.
Tourmel ore now requires 137 instead of 140.

Changes in Blacksmithing:
Elven armors now require 105 instead of 100 to be crafted.
Demonic armors now require 110 instead of 100 to be crafted.
Gromril armors now require 122 instead of 110 to be crafted.
Tourmel armors now require 127 instead of 137.5 to be crafted.

The double chance to get bonus items and giving more durability with their dexterity that professional Blacksmiths had before, now will be granted to any Blacksmith with 125 or more on Blacksmithing.

Changes in Tailoring:
Werewolf armors now require 90 instead of 120 to be crafted.
Gray Werewolf armors now require 110 instead of 125 to be crafted.
White Werewolf armors now require 117 instead of 130 to be crafted.
Water Dragon armors now require 112 instead of 125 to be crafted.
Marine Dragon armors now require 125 instead of 120 to be crafted.
Stone Dragon armors now require 128 instead of 127 to be crafted.

The double chance to get bonus items and giving more durability with their dexterity that professional Tailors had before, now will be granted to any Tailor with 125 or more on Tailoring.

And... there's more! We'll have two new ores and armors for Miners and Blacksmiths:

  • The Moonstone armor will be extracted with 145 Mining only in one mine in the world and only in the full moon nights from 20:00 to 0:00. This ore can be used, with 135 Blacksmithing, to craft armors that will grant 115 armor and +2 Magic Resistance per armor part, including shield.

  • The Furium armor will be extracted with 150 Mining in the two high quality ore mines in the world. This ore can be used, with 140 Blacksmithing, to craft armors that will grant 154 armor and +1 STR per armor part. The shield will grant +2 extra STR.


We hope you like these changes!