Difference between revisions of "Wizards"

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(Race Bonuses)
(Race Bonuses)
Line 19: Line 19:
  
 
- Improved mana regeneration, 1 extra mana point every 3 seconds.
 
- Improved mana regeneration, 1 extra mana point every 3 seconds.
 +
 
- +15 INT when they are not wearing metal armor.
 
- +15 INT when they are not wearing metal armor.
 +
 
- +20% extra damage when mana is full.
 
- +20% extra damage when mana is full.
 +
 
- +15 INT and +15 Mana when the health is less than 40% and they got hit. This bonus lasts until the health goes over 40%.
 
- +15 INT and +15 Mana when the health is less than 40% and they got hit. This bonus lasts until the health goes over 40%.
  
 
[[Category:Races]]
 
[[Category:Races]]

Revision as of 07:11, 16 April 2014

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Contents

History

Wizards are the experts of magic by instinct. No one knows where they are from or what their story is. The only known fact is that there are good wizards, neutral wizards and bad wizards that sometimes will show up to help or destroy cultures or things. Wizards are intelligent and the best in spell casting but they are not skilled in arm to arm combat.

Characteristics

If you choose this race, your skills of Magic will be set to 40 and Herding and Taming will be set to 35. And all your combat skills will be reduced to a minimum, except Parrying.

Commands

.wizard trades 50 hit points for 50 mana points can be used every 2 minutes.

Race Item

Wizard’s hat: +5 INT +5 Magic when equipped.

Race Bonuses

- Improved mana regeneration, 1 extra mana point every 3 seconds.

- +15 INT when they are not wearing metal armor.

- +20% extra damage when mana is full.

- +15 INT and +15 Mana when the health is less than 40% and they got hit. This bonus lasts until the health goes over 40%.