Difference between revisions of "Wizards"
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− | [[ | + | [[Image:Mago.gif]] |
− | = | + | =History= |
− | + | Wizards are the experts of magic by instinct. No one knows where they are from or what their story is. The only known fact is that there are good wizards, neutral wizards and bad wizards that sometimes will show up to help or destroy cultures or things. Wizards are intelligent and the best in spell casting but they are not skilled in arm to arm combat. | |
− | = | + | =Characteristics= |
− | + | If you choose this race, your skills Herding and Taming will be set to 35. You can use ninth magic circle | |
− | === | + | ===Commands=== |
− | . | + | .wizard trades 50 hit points for 50 mana points can be used every 2 minutes. |
− | === | + | ===Race Item=== |
− | + | Wizard’s hat: +5 INT +5 Magic when equipped. | |
− | === | + | ===Race Bonuses=== |
− | + | ||
− | - | + | - Improved mana regeneration, 1 extra mana point every 3 seconds. |
− | - | + | - +15 INT when they are not wearing metal armor. |
− | - | + | - +20% extra damage when mana is full. |
− | - +15 INT | + | - +15 INT and +15 Mana when the health is less than 40% and they got hit. This bonus lasts until the health goes over 40%. |
− | [[Category: | + | [[Category:Races]] |
Latest revision as of 01:08, 28 August 2019
Contents |
History
Wizards are the experts of magic by instinct. No one knows where they are from or what their story is. The only known fact is that there are good wizards, neutral wizards and bad wizards that sometimes will show up to help or destroy cultures or things. Wizards are intelligent and the best in spell casting but they are not skilled in arm to arm combat.
Characteristics
If you choose this race, your skills Herding and Taming will be set to 35. You can use ninth magic circle
Commands
.wizard trades 50 hit points for 50 mana points can be used every 2 minutes.
Race Item
Wizard’s hat: +5 INT +5 Magic when equipped.
Race Bonuses
- Improved mana regeneration, 1 extra mana point every 3 seconds.
- +15 INT when they are not wearing metal armor.
- +20% extra damage when mana is full.
- +15 INT and +15 Mana when the health is less than 40% and they got hit. This bonus lasts until the health goes over 40%.