Magery
Contents |
Description
This skill automatically verifies itself every time you try to cast a spell. To use this skill you need a Magic Book (Spell Book) with the spell we want to cast and de reagents that needs. The higher the mastery of this spell, we can cast more advanced spells.
Skill Hardness
Spells
Note: The more Magery skill we have, lower will be the chances to fail and more will affect the spells.
First Circle
Clumsy: Reduces the dexterity of the selected target for a period of time.
Create Food: Creates a piece of food.
Feeblemind: Reduces the intelligence of the selected target for a period of time.
Heal: Heals a small amount of life to the selected target.
Magic Arrow: Throws a fire arrow to de selected target.
Night Sight: Improves target´s night vision.
Reactive Armor: Returns 50% of the received damage. If both players are protected, protect the physical damage but no reflection.
Weaken: Reduces the strength of the selected target for a period of time.
Second Circle
Agility: Increases the dexterity of the selected target for a period of time.
Cunning: Increases the intelligence of the selected target for a period of time.
Cure: Cures the poisoning of the selected target.
Harm: Removes a small amount of life of the selected target.
Magic Trap: By using this spell, it will evaluate the character skill “Remove Trap” according to your skill you will have more or less chance to activate it.
Magic Untrap: By using this spell, it will evaluate the character skill “Remove Trap” according to your skill you will have more or less chance to deactivate it. If you fail the trap will activate its mechanism. The damage varies according to the distance that you are from the trap.
Protection: Increases the armor of the selected target for a period of time.
Strenght: Increase the strength of the selected target for a period of time.
Third Circle
Bless: Increases strength, dexterity and intelligence to the selected target for a period of time.
Fire Ball: Throws a ball of fire to the selected target. Spends a part of mana before it's throw. Haves a high power with a high cost of mana. Also haves more chance to open a wound than any other spell.
Magic Lock: Closes magically a door.
Poison: Poisons the selected target.
Telekinesis: Remote double click.
Teleport: Teleports yourself to the selected spot.
Unlock: Opens a magically closed door.
Wall of Stone: Creates a wall made of stone in the selected spot.
Forth Circle
Arch Cure: Cures poison to the selected target and anyone near him.
Arch Protection: Increases the armor to the selected target and anyone near him .
Curse: Reduces strength, dexterity and intelligence to the selected target for a period of time.
Fire Field: Creates a wall made of fire in the selected spot.
Greater Heal: Heals a big amount of life to the selected target.
Lightning: Throws a lightning to the selected target.
Mana Drain: Drains a small amount of mana from the selected target. Spends a part of mana before it's thrown, even if you fail casting it.
Recall: Allows you to travel selecting a marked Rune (Read “Mark” spell on the sixth circle)
Fifth Circle
Blade Spirits: Creates a Blade Spirits in the selected spot.
Dispel Field: Serves to dispel any magic wall.
Incognito: Hides your name, its replaced by “Unknown”.
Magic Reflection: Reflects the next magic you receive.
Mind Blast: Throws a mind blast to your opponent. It’s more effective if your character has more intelligence than your rival, including bonus. If your character has much more intelligence, inflicts an interesting damage. Also, has a contained use of mana.
Paralyze: Paralyzes the selected target.
Poison Field: Throws a wall made of poison in the selected spot.
Summon Creature: Creates a creature previously selected on the menu (The more skill you have, the more type of animals can be created).
Sixth Circle
Dispel: Dispels any magic effect on the selected target.
Energy Bolt: Throws an energy bolt on the selected target, it´s more effective when your opponent has less life.
Explosion: Throws an explosion, damage the selected target and anyone near him.
Invisibility: Turns you invisible, for a period of time.
Mark: Marks a spot on a Rune, then you can teleport yourself to that spot using “Recall”.
Mass Curse: Reduces strength, dexterity and intelligence to the selected target and anyone near him for a period of time.
Paralyze Field: Creates a Paralyze Field (Paralyze target) in the selected spot.
Reveal: Reveals anything hidden.
Seventh Circle
Chain Lightning: Throws a lightning to the selected target and anyone near him.
Energy Field: Throws a wall made of energy in the selected spot.
Flamestrike: Throws a Flamestrike to the selected target, causing great damage.
Gate Travel: Creates a Magic Gate selecting a marked Rune in a spot. (Read “Mark” on sixth circle).
Mana Vampire: Steals a moderate amount of mana from the target.
Mass Dispel: Dispels any kind of magic effect to anyone or anything, and anyone or anything near you.
Meteor Swarm: Throws a Meteor Swarm to the selected target and anyone near him.
Polymorph: Transforms yourself into a selected creature from the menu (The more skill you have, the more type of animals can be created).
Eight Circle
Earthquake: Throws and earthquake damaging anyone near you.
Energy Vortex: Creates an energy Vortex.
Resurrection: Resurrects a dead Character.
Summon Air Elemental: Creates an Air Elemental .
Summon Daemon: Creates a Demon.
Summon Earth Elemental: Creates an Earth Elemental.
Summon Fire Elemental: Creates a Fire Elemental.
Summon Water Elemental: Creates a Water Elemental.
Ninth Circle
Energy Armor: The next hit suffered will not affect you.
Dissapear: Creates smoke and you disappear from the sight of the characters in the screen for 2.2 seconds, no magic or skill reveals you .
Mind Resistance: The damage you receive will affect your mana instead of your life. The magic damage is higher than the physical. If you drink a mana potion the effect of this magic will end.
Get Ahead: Curse the enemy and know the next 5 magics a little before being casted.
Fire Feet: For five seconds creates fire any place you walk/run.
Ice Breath: Allows you to throw an ice wave against your opponent, you can paralyze him for a small period of time.
Disable: Disables the last spell throw by the target for the next 20 seconds. Affects the last successfully spell. Only affects the spells from the first eight circles. You can have only one spell disabled at the time.
Confuse: Small percentage of success, very quick to cast. If you succeed the spell that your opponent is casting will turn against him. To cast this spell your opponent must be casting a direct damage spell, otherwise you will fail any time.
How to improve Magery?
The most economical way to improve Magery is take advantage of another character who is improving Magic Resistance and he provides you reagent in exchange of you throwing spells to him. Another economical way is throwing the Poison spell since only spends 1 nightshade per spell.
First you have to do the macro to throw the Magic Arrow (or the spell we want), we go to the OPTIONS tab in our paperdoll:
Key F1 (for example)
CastSpell -> Magic Arrow
WaitForTarget
LastTarget
To use the skill Meditation we do the same but in another key, and we put:
Key F2
UseSkill -> Meditation
Autopilot
A example for Autopilot of Magic Arrow and Meditation:
Send macro F1(Magic Arrow)
wait 2 seconds
send macro F2(Meditation)
wait 1 second
send macro F2(Meditation)
wait 1 second
send macro F2(Meditation)
wait 1 second
send macro F2(Meditation)
wait 3 second
Also we can spend all the mana and then meditate, but then we will improve less meditation, another way is using Refresh Mana Potions.
Depending our Meditation skill, we have to put more or less wait seconds.