Difference between revisions of "Item identification"
From World of Dread Database
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− | == | + | == Description == |
− | + | Skill that will permit know what an item is made of and the aproximated monetary value. Use the skill, then click the item you want to identify. | |
− | == | + | == Skill Hardness == |
[[image:Nivel1.gif]] ''' 1''' | [[image:Nivel1.gif]] ''' 1''' | ||
− | == | + | == How to improve Item identification?== |
− | + | It improves using as a target any item. | |
− | + | ||
+ | First you have to do a Macro in the OPTIONS tab of our [[Paperdoll]]: | ||
+ | |||
+ | Key F1: | ||
+ | |||
+ | UseSkill -> Item ID | ||
+ | |||
+ | WaitForTarget | ||
+ | |||
+ | LastTarget | ||
=== Autopilot=== | === Autopilot=== | ||
− | + | ||
− | + | An example for [[Autopilot]].<br /> | |
+ | |||
+ | We open the program and in the Macros tab we put the Key (In this example, F1) | ||
+ | In the Script tab we put this: | ||
+ | |||
send macro 1<br /> | send macro 1<br /> | ||
wait 3 seconds<br /> | wait 3 seconds<br /> | ||
− | |||
+ | This way we are using Item ID every 3 seconds and it will loop until we push the Stop button. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 16:06, 7 February 2013
Contents |
Description
Skill that will permit know what an item is made of and the aproximated monetary value. Use the skill, then click the item you want to identify.
Skill Hardness
How to improve Item identification?
It improves using as a target any item.
First you have to do a Macro in the OPTIONS tab of our Paperdoll:
Key F1:
UseSkill -> Item ID
WaitForTarget
LastTarget
Autopilot
An example for Autopilot.
We open the program and in the Macros tab we put the Key (In this example, F1) In the Script tab we put this:
send macro 1
wait 3 seconds
This way we are using Item ID every 3 seconds and it will loop until we push the Stop button.