Difference between revisions of "Enchantments"

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== Description ==
 
== Description ==
Enchantments are magic items that give to the wearer some benefit, depending on the type of Enchantment. 108.0 points of Item Identification are needed to identify the Enchantment for this acquires his magical power.
 
  
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The Charms are a few magical items that give the wearer some benefit differs depending on the type of Enchantment it. 108.0 points is needed to Item Identification to identify it and the Enchantment will acquire its magical power.
  
== Feature ==
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== Features ==
Enchantments can only be carry on the main backpack or into bank. You can’t drop them on the floor or in other container.<br />
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Enchantments are loot.<br />
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Enchantments have a several number of uses, that will be ramdom, and it will decrease by one each time that the wearer die. <br />
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When this happens, the rules governing the decrease of the uses of the Enchantments are:
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Enchantment only be carried in a backpack or in the bank (and never in any other container). They can not be left in the ground, and are inloot.
  
-If the player is affected by a Enchantments that takes in the backpack, that enchantment lose an use and may be stolen.<br />
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One of its features is the number of uses. Have a number of random applications, which will be reduced each time the wearer dies. When this happens, the rules governing the decrease of the uses of Enchantments are:
-If the player takes a unidentified Enchantments in the  backpack, that enchantment lose an  use and may be stolen.<br />
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-If the player has no Enchantments in the bag, but if the bank, all the bank enchantments (both identified and unidentified), lose one use each.<br />
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When a enchantments loses its last use it disappears.
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- If the player is affected by an enchantment that's backpack, that enchantment lose one use.
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- If the player takes an enchantment unidentified backpack, that enchantment lose use and can be stolen.
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- If the player has no charm in the backpack, but if in the bank, all enchantments at bank (both identified and unidentified), lose each use.
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- When a Enchantment loses its last use, disappears.
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'' There is, for Imbue Gem Charms, which will increase its durability in 20 applications. You can get the vendor of Belthazor (What's placed on the market), or donation for 2 €. [Http://uowod.com/colaboracionobj.htm  | More information here] '' '
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There are two kinds of charms, which reward which reward attributes and skills. They are:
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- Enchantment of Strenght [The bonus can range from +1 to +5]
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- Enchantment of Intelligence [The bonus can range from +1 to +5]
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- Enchantment of Dexterity [The bonus can range from +1 to +5]
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- Enchantment of Protection [The bonus can be of +2 to +10 armor]
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- Enchantment of Life [The bonus can be of +2 to +10 Life]
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- Enchantment of Mana [The bonus can be of +2 to +10 mana]
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- Enchantment of Tactics [The bonus can be of +2 to +10 tactics]
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- Enchantment of Evaluating Intelligence [The bonus can be of +2 to +10 assess intelligence]
  
  

Latest revision as of 00:11, 17 December 2014

Description

The Charms are a few magical items that give the wearer some benefit differs depending on the type of Enchantment it. 108.0 points is needed to Item Identification to identify it and the Enchantment will acquire its magical power.

Features

Enchantment only be carried in a backpack or in the bank (and never in any other container). They can not be left in the ground, and are inloot.

One of its features is the number of uses. Have a number of random applications, which will be reduced each time the wearer dies. When this happens, the rules governing the decrease of the uses of Enchantments are:

- If the player is affected by an enchantment that's backpack, that enchantment lose one use.

- If the player takes an enchantment unidentified backpack, that enchantment lose use and can be stolen.

- If the player has no charm in the backpack, but if in the bank, all enchantments at bank (both identified and unidentified), lose each use.

- When a Enchantment loses its last use, disappears.

There is, for Imbue Gem Charms, which will increase its durability in 20 applications. You can get the vendor of Belthazor (What's placed on the market), or donation for 2 €. | More information here '


There are two kinds of charms, which reward which reward attributes and skills. They are:

- Enchantment of Strenght [The bonus can range from +1 to +5]

- Enchantment of Intelligence [The bonus can range from +1 to +5]

- Enchantment of Dexterity [The bonus can range from +1 to +5]

- Enchantment of Protection [The bonus can be of +2 to +10 armor]

- Enchantment of Life [The bonus can be of +2 to +10 Life]

- Enchantment of Mana [The bonus can be of +2 to +10 mana]

- Enchantment of Tactics [The bonus can be of +2 to +10 tactics]

- Enchantment of Evaluating Intelligence [The bonus can be of +2 to +10 assess intelligence]


Photo

Encantamientos.JPG