Difference between revisions of "Elves"

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(Race Bonuses)
(Race Bonuses)
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* +5 Skill of the weapon equipped bonus applies to Archery, Swordsmanship, Fencing, and Macefighting if corresponding skill is at 100.
 
* +5 Skill of the weapon equipped bonus applies to Archery, Swordsmanship, Fencing, and Macefighting if corresponding skill is at 100.
  
*+15 Armor and +15 Dexterity if they don’t wear any metal armor, provided they have a combat profession
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*+15 Armor and +15 Dexterity if they don’t wear any metal armor.
 
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[[Category:Races]]
 
[[Category:Races]]

Revision as of 23:49, 27 August 2019

Elfo.gif

Contents

History

Elves reflect kindness and justice. They are nice and extremely skillful. They refuse to admit they are the fathers of the Drow; you could define elves by saying they are all that Drows are not. They are respected among almost every race on earth. They have a connection with nature, and, as is well known, they are skillful craftsman; virtually no race can match Elves' crafts. They are also amazing archers.

Characteristics

If you choose this race, your skills of Archery and Bow craft will be set to 35 and hiding, fencing and stealth will be set to 25. Other skills will be reduced.

Commands

.elf +25 archery, +20 dex. Costs 30 hit points and lasts 30 seconds.

.See allows you to see in the dark.

.shoot: shoots an extra arrow, you can use this while moving. Cost 25 mana points. You can only use this skill once every 12 seconds, and only with an equipped bow.

Race Item

Elven cloak: +5 DEX and +10 stealth when equipped

Race Bonuses

  • + 20% using bows.
  • They can ride unicorns without a saddle made of the skin of a desert monkey.
  • Hides your name to other players when you are close to the woods, only if you are wearing a cloak.
  • +5 STR and +5 DEX using a bow.
  • +5 Skill of the weapon equipped bonus applies to Archery, Swordsmanship, Fencing, and Macefighting if corresponding skill is at 100.
  • +15 Armor and +15 Dexterity if they don’t wear any metal armor.