Difference between revisions of "Arms Lore"

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== Description ==
 
== Description ==
  
Used in the crafting of certain items and to identify the condition of a weapon.
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Use the skill, then click on the weapon or armor you want to evaluate. This ability allows us to know the durability of an armor or weapon. Keep in mind that a weapon or armor broken or damaged will be less effective the more it is damaged. Also influential in forging some types of armor with the blacksmith skill.
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When evaluating a shield it will tell you exactly how much armor it gives. When an armor is evaluated it tells you the amount of armor it gives. When a weapon is evaluated, the number in brackets is a random number in the range attack weapon. For example if the range is 15-35, there may be 16, 28, 20, 15 and 35, but never less than 15 or over 35, so it will be necessary to evaluate the weapon several times to determine the range. Obviously, when an armor, weapon or shield deteriorates, their range of attack and / or defense will drop proportionally to the decline.
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Leveraging this ability above 100 thanks to the Scrolls of Empowerment , or using jewelry Power we see characteristics of the weapon or armor that only with the ability to 100 before we could not see.
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With 102 Knowledge Arms apart from the status , and the sharpness of a weapon (according are sharp weapons or hit), and a range of precise attack, we can also observe the degree of durability .
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You will need to create weapons of alloy 102 have this ability.
  
 
== Skill Hardness ==
 
== Skill Hardness ==

Revision as of 21:15, 15 November 2014

Armslore.jpg

Contents

Description

Use the skill, then click on the weapon or armor you want to evaluate. This ability allows us to know the durability of an armor or weapon. Keep in mind that a weapon or armor broken or damaged will be less effective the more it is damaged. Also influential in forging some types of armor with the blacksmith skill. When evaluating a shield it will tell you exactly how much armor it gives. When an armor is evaluated it tells you the amount of armor it gives. When a weapon is evaluated, the number in brackets is a random number in the range attack weapon. For example if the range is 15-35, there may be 16, 28, 20, 15 and 35, but never less than 15 or over 35, so it will be necessary to evaluate the weapon several times to determine the range. Obviously, when an armor, weapon or shield deteriorates, their range of attack and / or defense will drop proportionally to the decline. Leveraging this ability above 100 thanks to the Scrolls of Empowerment , or using jewelry Power we see characteristics of the weapon or armor that only with the ability to 100 before we could not see. With 102 Knowledge Arms apart from the status , and the sharpness of a weapon (according are sharp weapons or hit), and a range of precise attack, we can also observe the degree of durability . You will need to create weapons of alloy 102 have this ability.

Skill Hardness

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How to raise your Arms Lore skill?

Select the skill and click a weapon.

First you have to make a Macro in the tab OPTIONS of our Paperdoll

Key: F1 (for example)

UseSkill -> ArmsLore

WaitForTarget

LastTarget

Durability Scale of Items

Al utilizar esta habilidad sobre un arma o armadura, obtendremos información acerca del estado de este objeto. La siguiente lista detalla la escala de durabilidad de los objetos según el estado en el que se encuentren.

Este objeto es completamente irrompible: El objeto no se desgasta con el uso

Este objeto está en perfectas condiciones: El objeto no tiene ningún signo de desgaste

Este objeto esta practicamente nuevo: El objeto tiene muy pocos signos de desgaste

Este objeto esta un poco desgastado: Este objeto está usado o es viejo

Este objeto esta muy desgastado: Este objeto está muy usado o es muy viejo. La calidad del objeto ya está seriamente mermada en este estado.

Este objeto esta completamente deteriorado: Este objeto ya no es útil para el combate. Si es un objeto valioso, debe repararse lo antes posible.

Este objeto esta a punto de quebrarse: El objeto ya no tiene ninguna cualidad que lo haga útil en un combate. Si se continúa utilizando, se romperá en muy poco tiempo.


Autopilot

El siguiente ejemplo es para Autopilot.
Abrimos el programa y en la pestaña "Macros" escribimos la key que hemos elegido (pongamos "x"), ejemplo: #1 Unused X. En la pestaña "Script" pondremos lo siguiente:

send macro 1
wait 3 seconds

De esta manera enviaremos la orden de Usar la habilidad de Conocimiento de las Armas cada 3 segundos, al llegar al final, la macro reiniciará sola y seguirá repitiendose hasta que demos al "stop". (Los tiempos de espera de las macros son orientativos).