Difference between revisions of "Orcs"
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− | [[ | + | [[Image:Orco.gif]] |
− | = | + | =History= |
− | + | Orcs are corrupt creatures that created by elves. War prisoners were locked in pits with war wounds that end up healing badly, which turned their skin hard and adopted a greenish tone. They are evil by nature. The only thing that is known is that they are good with maces and really strong and boorish; also, they are bad using the power of magic. | |
− | = | + | =Characteristics= |
− | + | If you choose this race, your skill Healing will be set to 30. And other skills will be reduced, like Taming. | |
− | === | + | ===Comnands=== |
− | . | + | .orc: +25 Tactics, +10 STR. Costs 50 mana points, lasts 30 seconds. |
− | . | + | .see: allows you to see in the dark. |
− | === | + | ===Race Item=== |
− | + | Orc's Mask: +10 STR when equipped. | |
− | === | + | ===Race Bonuses=== |
− | - | + | - Base armor of +10 (without equipments you have +10 armor, if equipped you had 140 armor, now you have 150) |
− | - | + | - Improve live regeneration, 1 extra life point every 3 seconds. |
− | - +5 STR | + | - +5 STR when using one handed weapons. |
− | - +5 STR | + | - +5 STR when life is lower than 30% and receive a hit. The bonus ends when life is over 30% |
− | [[Category: | + | [[Category:Races]] |
Latest revision as of 00:05, 28 August 2019
Contents |
History
Orcs are corrupt creatures that created by elves. War prisoners were locked in pits with war wounds that end up healing badly, which turned their skin hard and adopted a greenish tone. They are evil by nature. The only thing that is known is that they are good with maces and really strong and boorish; also, they are bad using the power of magic.
Characteristics
If you choose this race, your skill Healing will be set to 30. And other skills will be reduced, like Taming.
Comnands
.orc: +25 Tactics, +10 STR. Costs 50 mana points, lasts 30 seconds.
.see: allows you to see in the dark.
Race Item
Orc's Mask: +10 STR when equipped.
Race Bonuses
- Base armor of +10 (without equipments you have +10 armor, if equipped you had 140 armor, now you have 150)
- Improve live regeneration, 1 extra life point every 3 seconds.
- +5 STR when using one handed weapons.
- +5 STR when life is lower than 30% and receive a hit. The bonus ends when life is over 30%