News for the 10th Anniversary!
Announcements, News, changes, upgrades, PvP
As we promised, we are going to present some changes to celebrate the server’s 10th Anniversary.
The list of changes is as follows:
- The complete translation of the game into English, which was already presented.
- Changes in the absolute potions:
- You will need a bit more dexterity to obtain the higher qualities
- The absolute potions will recover less health (a 12% less in the higher qualities) and less mana (a 15% less in the higher qualities)
- More absolute potions you drink, more time you will have to wait until you can drink the next. If the character drinks some absolute potions in a row, the time needed to drink another one will be increased. You will be able to drink other potions in the usual time, so it is possible that you can drink a regular potion at a given time, but not an absolute one. If this happens, you’ll se a message with the time left to drink another absolute potion.
- The required skill to make some potions have been increased: Total Restoration goes from 105 to 110, Total Mana goes from 95.1 to 110, Restore goes from 40.1 to 50.1, and Great Restore goes from 60.1 to 80.1.
- The Cicatrizant Potions won’t need a Narg plant to be crafted. They will only need a Calendula and the usual reagents from now.
- Changes in Blacksmithing:
- You will need double the ores as before to repair each armor part.
- The items will lose more durability if you fail while trying to repair. The Blacksmiths with proffesion will fail only a bit more, and all the other characters will fail much more.
- The Blacksmiths with proffesion will fail less when trying to sharpen a weapon (all other characters will fail as much as before).
- The Blacksmiths with proffesion will craft weapons, armors and shields with a durability even better than before.
- From now, the Runes can only be marked once. With this we want to push this item’s market, because from now this will be a perishable item and cannot be used without limit.
- Wounds System
- It will be a bit harder to open a wound with magic for the characters which are not Wizards. The Wizards mantain the same easiness as before.
- From now the weight and speed of the weapon will count in order to open a wound. The heavier weapons will have more chances to open a wound in each stroke, while the lighter ones will compensate it with their speed.
- From now, the winners of a 1vs1 Tournament will get 1000 points of fame, and each member of the couple winner of a 2vs2 Tournament will get 500 points of fame.
- A new monster has been added with a Crossbow as its weapon.
- The prizes of the Gloomy Dungeon have been improved considerably.
- The prizes of the Shame Dungeon and the Champions have been improved a bit.
We hope you like this news list, and you enjoy it a lot!