News for the 10th Anniversary!

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As we promised, we are going to present some changes to celebrate the server’s 10th Anniversary.

The list of changes is as follows:

- The complete translation of the game into English, which was already presented.

- Changes in the absolute potions:

  • You will need a bit more dexterity to obtain the higher qualities
  • The absolute potions will recover less health (a 12% less in the higher qualities) and less mana (a 15% less in the higher qualities)
  • More absolute potions you drink, more time you will have to wait until you can drink the next. If the character drinks some absolute potions in a row, the time needed to drink another one will be increased. You will be able to drink other potions in the usual time, so it is possible that you can drink a regular potion at a given time, but not an absolute one. If this happens, you’ll se a message with the time left to drink another absolute potion.
  • The required skill to make some potions have been increased: Total Restoration goes from 105 to 110, Total Mana goes from 95.1 to 110, Restore goes from 40.1 to 50.1, and Great Restore goes from 60.1 to 80.1.
  • The Cicatrizant Potions won’t need a Narg plant to be crafted. They will only need a Calendula and the usual reagents from now.

- Changes in Blacksmithing:

  • You will need double the ores as before to repair each armor part.
  • The items will lose more durability if you fail while trying to repair. The Blacksmiths with proffesion will fail only a bit more, and all the other characters will fail much more.
  • The Blacksmiths with proffesion will fail less when trying to sharpen a weapon (all other characters will fail as much as before).
  • The Blacksmiths with proffesion will craft weapons, armors and shields with a durability even better than before.

- From now, the Runes can only be marked once. With this we want to push this item’s market, because from now this will be a perishable item and cannot be used without limit.

- Wounds System

  • It will be a bit harder to open a wound with magic for the characters which are not Wizards. The Wizards mantain the same easiness as before.
  • From now the weight and speed of the weapon will count in order to open a wound. The heavier weapons will have more chances to open a wound in each stroke, while the lighter ones will compensate it with their speed.

- From now, the winners of a 1vs1 Tournament will get 1000 points of fame, and each member of the couple winner of a 2vs2 Tournament will get 500 points of fame.

- A new monster has been added with a Crossbow as its weapon.

- The prizes of the Gloomy Dungeon have been improved considerably.

- The prizes of the Shame Dungeon and the Champions have been improved a bit.

We hope you like this news list, and you enjoy it a lot!