Damage

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This section is dedicated to explain which factors affect the damage that your PJ will receive against other player, as well as body combat as magic damage.


Armed Combat

Main Factors:
Attacker’s Strength
Attacker's weapon damage
Armor of the defender
Attacker's combat tactics
Skill weapon level(swordsmanship, fencing, Macefighting...)

Secondary Factors:
-Percentage of life that the attacker has over its maximum life
-Anatomy of the attacker: Anatomy has a 20% of bonification over the attack when you reach 100.0. If you are over 100.0 it will be higher bonus.

Less important factors:
Food Status
Attacker’s dextery: Dextery will help you to open wounds to your opponent that will hurt him.


Magic Damage

Note: The magic damage only affect to the skill eights Magic circles, not the 9th circle or Necromancy.

Each magic direct damage has a base damage value . Once it is checked if the magic has been resisted or not , the damage is done on the defending character . On that base damage value , the following discounts will be apply:

- Eval. Intelligence: Adds a bonus of 20 % more damage when the attacker has to 100.0 . If is over , the bonus is even greater.
- Intelligence: The intelligence of the character also adds a small bonus.
- Mage Race: If the character 's race is Mage and the mana is full, it adds a 20% bonus.
- Magery Profession: If the character profession is Magician, it adds a 10% bonus.
When you add all these bonus, will give a percentage to be applied to 100% of magic damage.

After this, if the character's armor is too low , you will receive extra damage , calculated as follows :

These calculations take into account only the real parts of the character armor. Has neither base armor or armor granted by some magic or armor granted by jewelry.

-Mage Profession: If you have less than 70 points of armor, you will receive one point of extra damage per 10 points lower bearing 70. Examples: If you have 0-9 points of armor, you will receive 7 points of extra damage. If you have 60 to 69 points of armor, receive one point extra damage.

- Others: If you have less than 80 points of armor, you receive one point of extra damage for every 10 points under 80 to carry. Examples: If you have 0-9 points of armor, get 8 points of extra damage . If you have 70 to 79 points of armor, receive one point extra damage.