Difference between revisions of "Anatomy"

From World of Dread Database
Jump to: navigation, search
(Description)
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Descripción ==
+
[[Image:Anatomy.jpg]]
 +
== Description ==
 +
__NOTOC__
 +
This skill will improve a percentage the dealt damage of a hand to hand combat; we can also use to make us an idea of the strength of your opponent. Passively increases the combat damage you deal, actively check the Dexterity and Strength of another player, animal, or monster. Bringing this ability above 100 thanks to the [[Power Scroll|Power Scrolls]], we will increase the percentage of damage in melee even more with every point above 100, which is linear increasing.
  
Esta habilidad favorecerá en un tanto por ciento el daño de nuestros golpes en un combate cuerpo a cuerpo, aunque también podemos usarla para hacernos una idea de la fuerza de quien queramos analizar. En el combate cuerpo a cuerpo el bonus de esta habilidad de manera pasiva, sin que el jugador tenga que hacer nada. Para analizar la fuerza física de algo deberemos pulsar el botón que nos permite su uso y después seleccionar aquello que queramos analizar.
+
== Skill Hardness ==
 
+
== Dificultad de Subida ==
+
  
 
[[image:Nivel1.gif]] ''' 1'''
 
[[image:Nivel1.gif]] ''' 1'''
  
==¿Cómo subir Anatomía?==
+
==How to raise your Anatomy skill?==
  
La podemos subir en casa o en la [[Sala de Portales|Sala de Entrenamiento]], usando como objetivo a otro jugador, a un animal o a tí mismo. Lo primero es hacerse una [[Macro]] en la pestaña OPTIONS de nuestro [[Paperdoll]], key:la que queramos, Usar habilidad,  Anatomía, Esperar objetivo, Último Objetivo.
+
You can train this skill using you, another player or an animal as a target. We can improve it in house or in the [[Gates Room|Training Room]]. First you make a [[Macro]] on the tab OPTIONS of our [[Paperdoll]]  
 +
 
 +
Key: what we want (for example F1)
 +
 
 +
UseSkill -> Anatomy
 +
 
 +
WaitForTarget
 +
 
 +
LastTarget
 +
 
 +
Note: The three actions must be in the same Key
  
 
=== Autopilot ===
 
=== Autopilot ===
El siguiente ejemplo es para [[Autopilot]].<br />
+
An example for [[Autopilot]].<br />
Abrimos el programa y en la pestaña "Macros" escribimos la key que hemos elegido (pongamos "x"), ejemplo: #1 Unused X. En la pestaña "Script" pondremos lo siguiente:<br />
+
 
 +
We open the program and in the "Macros" tab we write the selected key (for example "x"). On the "Script" tab we put this:<br />
  
 
send macro 1<br />
 
send macro 1<br />
 
wait 3 seconds<br />
 
wait 3 seconds<br />
  
De esta manera enviaremos la orden de Usar la habilidad de Anatomia cada 3 segundos, al llegar al final, la macro reiniciará sola y seguirá repitiendose hasta que demos al "stop".  
+
This way we will use our Anatomy skill every 3 seconds. It loops until we push the stop button.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 09:06, 27 November 2014

Anatomy.jpg

Description

This skill will improve a percentage the dealt damage of a hand to hand combat; we can also use to make us an idea of the strength of your opponent. Passively increases the combat damage you deal, actively check the Dexterity and Strength of another player, animal, or monster. Bringing this ability above 100 thanks to the Power Scrolls, we will increase the percentage of damage in melee even more with every point above 100, which is linear increasing.

Skill Hardness

Nivel1.gif 1

How to raise your Anatomy skill?

You can train this skill using you, another player or an animal as a target. We can improve it in house or in the Training Room. First you make a Macro on the tab OPTIONS of our Paperdoll

Key: what we want (for example F1)

UseSkill -> Anatomy

WaitForTarget

LastTarget

Note: The three actions must be in the same Key

Autopilot

An example for Autopilot.

We open the program and in the "Macros" tab we write the selected key (for example "x"). On the "Script" tab we put this:

send macro 1
wait 3 seconds

This way we will use our Anatomy skill every 3 seconds. It loops until we push the stop button.