Difference between revisions of "Anatomy"
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This skill will improve a percentage the dealt damage of a hand to hand combat; we can also use to make us an idea of the strength of your opponent. Passively increases the combat damage you deal, actively check the Dexterity and Strength of another player, animal, or monster. | This skill will improve a percentage the dealt damage of a hand to hand combat; we can also use to make us an idea of the strength of your opponent. Passively increases the combat damage you deal, actively check the Dexterity and Strength of another player, animal, or monster. | ||
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[[image:Nivel1.gif]] ''' 1''' | [[image:Nivel1.gif]] ''' 1''' |
Revision as of 17:11, 16 January 2013
Contents |
Description
This skill will improve a percentage the dealt damage of a hand to hand combat; we can also use to make us an idea of the strength of your opponent. Passively increases the combat damage you deal, actively check the Dexterity and Strength of another player, animal, or monster.
Skill Hardness
¿Cómo subir Anatomía?
La podemos subir en casa o en la Sala de Entrenamiento, usando como objetivo a otro jugador, a un animal o a tí mismo. Lo primero es hacerse una Macro en la pestaña OPTIONS de nuestro Paperdoll, key:la que queramos, Usar habilidad, Anatomía, Esperar objetivo, Último Objetivo.
Autopilot
El siguiente ejemplo es para Autopilot.
Abrimos el programa y en la pestaña "Macros" escribimos la key que hemos elegido (pongamos "x"), ejemplo: #1 Unused X. En la pestaña "Script" pondremos lo siguiente:
send macro 1
wait 3 seconds
De esta manera enviaremos la orden de Usar la habilidad de Anatomia cada 3 segundos, al llegar al final, la macro reiniciará sola y seguirá repitiendose hasta que demos al "stop".