Werewolf

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Contents

History

Werewolves are a strong and agile race. The origin of this creatures is unknown, but legends say that a village of humans was attacked by a group of dark wizards and force the villagers to become nocturnal and furry creatures. There is not much information about this creatures.

Characteristics

If you choose this race, you will have a lot of STR and DEX but your attributes of intelligence and other skills will be reduced to a minimum, but you can train them. You can use Werewolf and Abomination skin as an armor.

Commands

.werewolf +25 Tactics, +10 STR. Costs 50 mana points, lasts 30 seconds.

.see allows you to see in the dark.

.wolf: Transforms you in a wolf and back to human. When you are in wolf mode you can run as fast as horse and you get +20 STR.

Race Item

Werewolf's Mask: +10 STR and +5 DEX.

Race Bonuses

- +15 Base armor (without equipments you have +15 armor, if equipped you had 140 armor, now you have 155)

- +10 Base health.

- +25 STR when life is under 40% and receive a hit point. Last until your life is 40% or superior.

- Improve live regeneration, 1 extra life point every 3 seconds.

- They make 10% more damage with weapons, unless they're inside a city.

- They make 10% less damage with magery.

- They get a +10 STR bonus when they are inside a dungeon.

- They cannot use blowguns.

- They do 50% less damage with bows and crossbows.